First, make sure you have read Section 4.1 on how to install and run inView demos.
Now, get the inViewDemo.GreenBeetle.tar.bz2 file, and unpack it. You should now have a inViewDemo.GreenBeetle directory. Go to that directory, and call ./rundemo. inView should open. If not, check your configuration.
Once inView opens, you see a green VW Beetle model with accurate shadows from several spot light sources, and accurate reflections on the curved car body. The car is surrounded by a high-dynamic-range environment map, which is reflected on the car.
Note: Most of the effects shown in this demo are intentionally over-emphasized, i.e. they take a more pronouned effect than observable in reality. In particular, reflections are stronger (e.g., on the glass or on the car paint) than would happen in reality. This has been done intentionally (by setting the reflectivity levels of all materials unrealistically high) to best show the effects.
Press ctrl-i (for inspect mode), shift-leftclick somewhere on the car (to set the inspection center), then drag the mouse left/right/up/down (while keeping the left button pressed) to turn around the car. Right button (plus mouse) moves towards resp. away from the car. Note how all the reflections are updated correctly even while moving around. For example, inspecting the left side mirror (ctrl-i, shift-leftclick onto the mirror, then move the mouse to the right with left button pressed) should show something like
Note how the reflections are not generated by reflection mapping (with the usual distortions and artifacts), but show the correct reflections on the cars surface. Zoom in on e.g. the handle of the drivers door (navigate such that you can see the door, then shift-leftclick on the door handle, then move forward via dragging the mouse upwards). You see the reflections correctly computed even in such highly complex and highly curved areas.
Zoom back from the door handle until you see the side window. Center inspect (shift-leftclick) onto the side window, and fly forward until you see the inside. Note that the shadows inside the car are correctly computed.
Next to the side window, switch to fly mode (ctrl-f) and turn left (left mouse button pressed) until you see the side mirror. Go back to inspect mode, and select the center of the mirror, then move left/right/up/down to see the cars reflection change in the mirror. In particular, note how you can see even the glass effects on the side window correctly reflected in the side mirror.
Turn right until you are inside the car, at approximately the drivers position, looking through the side window into the side mirror. (Note: you can also fly there using the fly mode)
You can see that inView correctly computes what the driver sees in the side mirror. Note that in this example the side mirror is only visible through the glass of the side door, which adds glass effects (refraction, fresnel, slight reflectivity, etc). All these effects are automatically and faithfully reproduced, and allow an accurate simulation of what the driver would actually see. You can move around (shift-leftclick on he side window, then move the mouse with left button pressed) to simulate different viewer positions.
The same can be seen in the back mirror: press ctrl-f (fly mode), turn around (left mouse button plus mouse movement) until you see the back mirror. Then switch back to inspect mode (ctrl-i) and select the mirror (shift-leftclick), and navigate around.