Massive model visualisation: inView's advantage in this setup is the handling of a huge amount of polygons without losing its interactivity.
The availability of cheap and powerful multi-core machines make it possible to push the frontiers of interactive visualisation. inTrace was first to interactively render a complete plane with 350 million polygons, complete with shadows and all the fancy shading that is possible with OpenRT.
So if you want to visualise a plane, a complete car including engine and wiring, you'll want to have one of these workstations with up to 16 cores and a decent amount of physical RAM (> 32 GB). Load the model into inView and within seconds (depending on the size of the model) you'll be able to look at your scene.
The critical resource in this scenario is less the computing power but rather the amount of physical memory that is needed to store such a model The largest scene visualised on this system so far is a Boeing 777 with 350 million polygons. This results in 35 GB (!!!) of data on disk, the required amount of memory is 40 GB.